Part 1 explains how Atmel used the Target tools to develop a DSP optimized for C programming. In the first part of this two part series, we outlined the main reasons we designed the mAgic DSP ...
Part 2 looks at complex functions and the role C interface constraints play in the translation process. In the first two parts of this series, we navigated the waters of MATLAB to C translation and ...
The Nintendo 64 was an amazing video game console, and alongside consoles like the Sony PlayStation, helped herald in the era of 3D games. That said, it was new hardware, with new development tools, ...
Earlier this month, I decided I wanted to write a post on not all optimization being premature optimization after hearing more than one developer use this mantra as an excuse for not making a better ...