One of the things I've been interested in testing is whether low-level APIs will reduce the CPU requirements. That's what I thought they would do back when DX12 was first being discussed—after all, ...
Throughout the past few weeks, I’ve received some passionate pleas from hardware fans wanting me to include Doom Vulkan testing and conduct a performance analysis. Of course, I understand the reason ...
Low-overhead graphics APIs are all the rage these days, at least if you’re the sort of person who gets excited about graphics APIs. iOS 8 introduced Metal last year, and OS X El Capitan will bring the ...
When Vulkan first hit the scene back in 2015, it was all over the place in terms of hardware and software support. Now that more parties have begun implementing and using it, however, things are ...
Serving tech enthusiasts for over 25 years. TechSpot means tech analysis and advice you can trust. After serving as the standard since shortly after its release in 1992, Silicon Graphics' OpenGL API ...
Imagination has released details of its next generation of GPUs, aimed at the ultra-affordable mobile and embedded markets. In doing so it has raised the bar for low-end smartphones by including ...
The Khronos Group today launched Vulkan 1.1, the first big revision of its vendor-neutral, cross-platform GPU API. The new revision standardizes a handful of features that were previously offered as ...
The Khronos Group has certified the Nintendo Switch as conformant to the Vulkan 1.0, OpenGL 4.5 and OpenGL ES 3.2 graphics APIs for modern high-efficiency graphics. The Switch's OS is formally called ...
Khronos group has announced it will add the Nintendo Switch to its list of hardware supporting the development tools OpenGL 4.5, OpenGL ES, and Vulkan. This announcement is relevant to those who have ...
Nvidia has just updated its GeForce Experience accessory software to version 3.6. In this update the graphics processor maker has chiefly addressed some compatibility deficiencies of the GeForce ...
For the benchmarks, I'm using my standard testbed, which you can see to the right. I didn't do a full set of additional CPU scaling tests this round, due to time constraints, but I did a few quick ...
When paired with a 1920×1080, Doom doesn’t really pose a problem for modern graphics cards even on lower-tiered products like the GTX 960 2GB. Surprisingly, the low frame-buffer doesn’t become an ...
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