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Doom: The Dark Ages Would've Been Delayed "A Magnitude Of Years" If Not For Ray-Tracing
Doom: The Dark Ages might not have launched this year if it weren't for ray-tracing. id Software's director of engine technology, Billy Khan, explained that it significantly sped up development time ...
Real-time ray tracing arrived on consumer GPUs as an optional add-on that you could switch on if your graphics card had the necessary hardware. While seemingly gimmicky at first, the technology ...
id has revealed that, if it hadn't updated its idtech engine to use ray tracing instead of pre-baked global illumination, Doom: The Dark Ages could have taken far longer to develop and been a much ...
Here is ray tracing explained in simple terms, how ray tracing performance impacts FPS, and when ray tracing gaming visuals are truly worth the trade-off. Pixabay, Timrael Ray tracing has gone from a ...
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