Have you ever stopped mid-game, awestruck by the breathtaking landscapes or the intricate details of a character’s design? That’s the magic of game graphics – a craft where every pixel tells a story.
Last time, I talked about racing the beam, a type of graphics used when memory was scarce. Now it’s time to step into the future with more memory and talk about what modern 2D games still do to this ...
Today we begin our discussion of computer graphics. Today we begin our discussion of computer graphics. So we ended last episode with the proliferation of command line (or text) interfaces, which ...
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