Topic categories (with multi-engine examples): Game Architecture (Components, ECS, Services) Game Feel (coyote time, jump buffering, polish) Performance (pooling, spatial hash, profiling) Gameplay ...
用于在 Unity 编辑器中将数据从 xls、xlsx 自动导入到自定义 ScriptableObject 的扩展,基于https://github.com/mikito/unity-excel-importer的修改 - immortal5205/Unity-Excel-Importer ...