A comprehensive multi-drone simulation system built with Godot Engine 4.3, featuring real-time pathfinding, collision detection, and 3D visualization for Urban Air Mobility (UAM) operations. The Godot ...
Abstract: This paper presents a hybrid approach to enhance indoor pathfinding and navigation within complex multistory environments by integrating RRT-Connect and Dijkstra's algorithm. The objective ...
The game opens with an animated intro cutscene: A young boy falls into a deep dream—descending layer by layer—until he awakens inside a massive maze.
Abstract: “Flight route planning is a critical aspect of modern aviation, requiring optimization based on time and cost. This paper compares two pathfinding algorithms-Backtracking and Dijkstra's ...
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